Adds new creatures to Vvardenfell and Solsthiem:
Cotton Tail Rabbits - Grazelands
Solsthiem only:
Snowshoe Hare
Spotted Deer - Chital
Caribou
Mountain Goats
White Tailed Deer
This plugin also attempts to "balance" the compliment of creatures according to ecological rules. i.e. far fewer predatory creatures than herbivores. On Solsthiem you'll notice mostly, deer, frostboar, and rabbits. Wolves and bears are much more unusual. On Vvardenfell you'll notice far fewer Kagouti and Alit than Guar, Scribs or Rats. Daedra have been removed from the leveled lists of the grazelands and many other areas - to give a more "natural" feel to MW exteriors. Small herds of Guar have been hand placed around the grazelands and ashlands regions - so the ashlanders have something to hunt! Leveled Creatures have been changed in almost all regions. The creatures included in this mod are largely passive and standard creatures have been pacified -except for blighted creatures. Most are much faster than they were originally so if you attack them they will run away, VERY fast. Bears however will usually fight you if bothered. Daedra, Undead, and non-animal creatures like, dwemer constructs spriggans, reiklings and reikling raiders will still attack you on sight. Flee AI is also "fixed" in a similar fashion to Watkim's game improvements.
I don't believe there should be much of an FPS hit from this mod. In solstheim many of the wolves and bears were removed and the deer added. Added creatures are mostly in small groups scattered around but not in very large quantities.
Screenies!
This plugin comes in three "flavors" of esps AND esm
You'll need to pick ONE esm AND corresponding esp of the following: