SCRIPTED SPELLS
Version    1.5
Requires   Bloodmoon
Author     Cortex
Bat Model  Lady Eternity


To install the plugin, unzip the files into the Morrowind\Data Files
directory.
This should automatically put these files into these directories:
Morrowind\Data Files\Scripted_Spells.esp
Morrowind\Data Files\Scripted_Spells_Readme.txt
Morrowind\Data Files\Sound\Emb\bat_left.wav
Morrowind\Data Files\Sound\Emb\bat_moan.WAV
Morrowind\Data Files\Sound\Emb\bat_right.wav
Morrowind\Data Files\Sound\Emb\bat_roar.wav
Morrowind\Data Files\Sound\Emb\bat_scream.wav
Morrowind\Data Files\Meshes\Emb\emb_bat.NIF
Morrowind\Data Files\Meshes\Emb\xemb_bat.kf
Morrowind\Data Files\Meshes\Emb\xemb_bat.nif
Morrowind\Data Files\Meshes\Emb\emb_whitemagic_hit_ill.NIF
Morrowind\Data Files\Textures\bat.tga
Morrowind\Data Files\Textures\emb_whitevfx_greenball.tga
Morrowind\Data Files\Textures\emb_whitevfx_map02.tga

From the Morrowind Launcher, select Data Files and check the box
next to the Scripted_Spells.esp file.

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NEW TO VERSION 1.5
------------------
Fixed problem where if you mind scanned one of the scripted spell sellers,
their spells would never leave the mind scan or mind rip spell list.

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DESCRIPTION
-----------

Transform into creatures that can be seen in 3rd person view.

Steal spells from enemies minds.

Add explosive damage to your attacks.

Create walls of fire and animated bones.

Game balanced: Great care has been taken to ensure spells cost enough magicka
for their power. Transformations disable hand held weapon use and most spellcasting.
Wall spells require strategy to be effective. Stealing spells is a crime unless they
attacked you first.

This mod adds new spells created through scripting and new npc's who sell them.

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LOCATION OF NPCS
----------------
Mages guild         - Ald-ruhn mages guild
Telvanni            - Sadrith Mora (she is outside shopping at the market)
Vampire Clan Aundae - Clan Aundae headquarters near their leader
Vampire Clan Berne  - Clan Berne headquarters near their leader
Vampire Clan Quarra - Clan Quarra headquarters near their leader
Vampire             - Pelagiad Halfway Tavern during night time hours

The mortal NPC's teach you if you are a member of their faction.
The clan vampire NPC's teach you after you have done the first quest of their clan.
The non clan vampire teaches vampires after you have done a small quest for her.


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TRANSFORMATION SPELLS
---------------------
The metamorphosis spells lasts 60 seconds.
The form spells are permanent until you cancel them.
This means you could fly all the way to Solsheim with a single casting of bat form.
You can cancel the transformation by casting the Cancel Transformation spell
which requires no magicka.
Low cost vampire versions of the bat, mist and wolf spells exist from vampire npc's.
Werewolfs receive low cost werewolf versions of black, brown, white wolf spells when they
first cast the normal version of that spell.


CREATURE                    SPECIAL ABILITIES
--------                    -----------------
Alit                        Good jumper +50% acrobatics, good bite damage
Bat                         Flys fast and long distances. No attack
Bear (grizzly)              +60 strength, high damage
Bear (cave)                 +80 strength, high damage
Bear (polar)                +100 strength, high damage
Boar                        Fast runner, Very powerful charge (thrust) attack
Cliffracer                  Flys and can also attack (use 1st person mode to attack)
Guar (wild)                 Massive carrying capacity
Guar (pack)                 Slower but even more carrying capacity
Guar (white)                Massive carrying capacity
Kagouti                     Large carrying capacity, good charge (thrust) damage
Kwama forager               Small size
Kwama warrior
Mist                        Fly, 100% imunity normal weapons, 50% chameleon, No attack
Mudcrab                     Can breath both air and water but very slow
Nixhound                    Good speed for low magicka cost
Rat                         Small size
Reikling riding a boar      Fast runner, fast Very powerful charge (thrust) attack
Scamp                       Resist shock 50%, poison 75%, frost 50%, fire 50%
Scrib                       Small size
Slaughterfish               Breaths water but has difficulty on land
Wolf (black)                Fast and tireless runner with a very fast bite
wolf (brown)                Same as a black wolf
wolf (white)                Same as a black wolf
wolf (hell hound)           Deadly fast fire bite and imune to fire
wolf (dire wolf)            Deadly fast shock bite and imune to shock
wolf (winter wolf)          Deadly fast frost bite and imune to frost

Natural weapons attacks like bite use the handtohand combat skill:
It may seem to use the shortblade skill but actually it is the hand to hand
skill that is used and increased. This is how it works:
When you transform, your handtohand skill is copied into your shortblade skill.
Any increases in skill are applied to your handtohand skill.
When you transform back your shortblade skill returns to its old value.


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SPELL STEALING SPELLS
---------------------
These rip spells from the minds of your enemies teaching them to you.
This causes permanent brain damage to your victim and saves you money.
Each spell has touch range.

To use these, cast the spell on the npc, wait about 1 second for them to be
affected by the spell, then press spacebar on the npc within the 5 seconds duration
of the spell.

They consider it an attack for all these spells except the passive brain scan.

Crimes:
If someone spots you useing these spells they can report the following crimes:
Assault - Using any of these spells (except passive brain scan) unless the target
          attacked you first.
Theft   - Stealing spells unless the target attacked you first.

Once their brain has become too badly damaged you will no longer be able to
access any more of their spells.

Occasionally during a combat a target may become too angry for mind rips to work
on them.
When this happens the message "This characture is in combat" will appear.
If this happens, waiting for 3 days will reset their fight setting so you can try again.

These spells were invented by the arch lich Zahnodram who was rumored to keep
wizards alive for days in his dungeons contineously stealing their spells and
then healing their minds with restoration magics.

Brain Scan (active)        - Allows you to check what spells they have.
Brain scan (passive)       - As active scan but they dont consider it an attack.
Mind rip I                 - Steal spells up to a total value of 100 gold.
Mind rip II                - Steal spells total value 200 gold
Mind rip III               - Steal spells total value 400 gold
Mind rip IV                - Steal spells total value 800 gold
Mind rip V                 - Steal spells total value 1600 gold
Mind rip VI                - Steal spells total value 3200 gold


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EXPLOSIVE STRIKE SPELLS
-----------------------
These last 60 seconds.
Each attack you make with a weapon or hand to hand causes an explosion.
These spells are designed to be used together.
If you cast all of them there isn't much that can withstand your attacks.
Explosive strike spells do NOT yet work while you are transformed.

Explosive Strike - Fire       Explosion of 1-20 fire damage
Explosive Strike - Frost      Explosion of 1-20 frost damage
Explosive Strike - paralysis  Explosion of 1 second paralysis
Explosive Strike - poison     Explosion of 1-20 poison damage
Explosive Strike - Shock      Explosion of 1-20 shock damage


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WALL SPELLS
-----------
Each type of wall comes in 5 ranks, so a rank 5 wall of fire does 100 damage per second.

Wall Range                   Allows you to set the distance walls will be created
                             from you.

Walls of fire                Damage (20 x rank)
                             Duration 60 seconds

Walls of ice                 *** WALLS OF ICE ARE NOT IN CURRENT RELEASE ***
                             Health (100 x rank) for each block of ice
                             lose one health per second.
                             Take double damage from fire.
                             Enemies will attack them to get to you.

Walls of bone                Health (20 x rank) for each skeleton
                             Damage (1 to 4) x rank
                             Duration 60 seconds
                             This means a rank 1 wall skeleton is half as powerful
                             as a normal summoned skeleton.
                             A rank 2 is equal to a normal summoned skeleton.
                             A rank 5 is two and a half times as powerful
                             as summoned skeleton.

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COMPLETE LISTING OF ALL SPELLS
------------------------------
SPELL NAME                      MAGICKA COST        DURATION

Cancel Transformation             0                 Instant
Alit Metamorphosis               25                 60
Alit Form                        50                 Unlimited
Bat Metamorphosis                40                 60
Bat Form                         80                 Unlimited
Bear (Grizzly) Metamorphosis     60                 60
Bear (Grizzly) Form             120                 Unlimited
Bear (Cave) Metamorphosis        80                 60
Bear (Cave) Form                160                 Unlimited
Bear (Polar) Metamorphosis      100                 60
Bear (Polar) Form               200                 Unlimited
Boar Metamorphosis               60                 60
Boar Form                       120                 Unlimited
Cliffracer Metamorphosis         50                 60
Cliffracer Form                 100                 Unlimited
Guar (wild) Metamorphosis        25                 60
Guar (wild) Form                 50                 Unlimited
Guar (pack) Metamorphosis        25                 60
Guar (pack) Form                 50                 Unlimited
Guar (white) Metamorphosis       25                 60
Guar (white) Form                50                 Unlimited
Kagouti Metamorphosis            30                 60
Kagouti Form                     60                 Unlimited
Kwama forager Metamorphosis      15                 60
Kwama forager Form               30                 Unlimited
Kwama warrior Metamorphosis      25                 60
Kwama warrior Form               50                 Unlimited
Mist Metamorphosis               50                 60
Mist Form                       100                 Unlimited
Mudcrab Metamorphosis            10                 60
Mudcrab Form                     20                 Unlimited
Nixhound Metamorphosis           15                 60
Nixhound Form                    30                 Unlimited
Rat Metamorphosis                15                 60
Rat Form                         30                 Unlimited
Reikling Boar Metamorphosis     100                 60
Reikling Form                   200                 Unlimited
Scamp Metamorphosis              40                 60
Scamp Form                       80                 Unlimited
Scrib Metamorphosis              10                 60
Scrib Form                       20                 Unlimited
Slaughterfish Metamorphosis      30                 60
Slaughterfish Form               60                 Unlimited
Wolf (Black) Metamorphosis       40                 60
Wolf (Black) Form                80                 Unlimited
Wolf (Brown) Metamorphosis       40                 60
Wolf (Brown) Form                80                 Unlimited
Wolf (White) Metamorphosis       40                 60
Wolf (White) Form                80                 Unlimited
Wolf (Hell Hound) Metamorphosis  80                 60
Wolf (Hell Hound) Form          160                 Unlimited
Wolf (Dire) Metamorphosis        80                 60
Wolf (Dire) Form                160                 Unlimited
Wolf (Winter) Metamorphosis      80                 60
Wolf (Winter) Form              160                 Unlimited

Vampire Bat Metamorphosis        20                 60
Vampire Bat Form                 40                 Unlimited
Vampire Mist Metamorphosis       25                 60
Vampire Mist Form                50                 Unlimited
Vampire Black Wolf Metamorph     20                 60
Vampire Black Wolf Form          40                 Unlimited
Vampire Brown Wolf Metamorph     20                 60
Vampire Brown Wolf Form          40                 Unlimited
Vampire White Wolf Metamorph     20                 60
Vampire White Wolf Form          40                 Unlimited
Vampire Charm Mortal            112                 30
Vampire Flight                   22                 30

Werewolf Black Wolf Metamorph    20                 60
Werewolf Black Wolf Form         40                 Unlimited
Werewolf Brown Wolf Metamorph    20                 60
Werewolf Brown Wolf Form         40                 Unlimited
Werewolf White Wolf Metamorph    20                 60
Werewolf White Wolf Form         40                 Unlimited

Wall Range                        0                 Until changed
Wall of Fire I                   40                 60
Wall of Fire II                  80                 60
Wall of Fire III                120                 60
Wall of Fire IV                 160                 60
Wall of Fire V                  200                 60
Wall of Bones I                  40                 60
Wall of Bones II                 80                 60
Wall of Bones III               120                 60
Wall of Bones IV                160                 60
Wall of Bones V                 200                 60

Brain Scan (active)              20                  5 plus dialog
Brain scan (passive)             40                  5 plus dialog
Mind Rip I                       40                  5 plus dialog
Mind Rip II                      80                  5 plus dialog
Mind Rip III                    120                  5 plus dialog
Mind Rip IV                     160                  5 plus dialog
Mind Rip V                      200                  5 plus dialog
Mind Rip VI                     240                  5 plus dialog

Explosive Strike - Fire          40                 60
Explosive Strike - Frost         40                 60
Explosive Strike - Paralysis     60                 60
Explosive Strike - Poison        40                 60
Explosive Strike - Shock         40                 60
Explosive Strike - Fire          40                 60



The vampire transformations are the same as the mortal versions except they
cost half the amount of magicka and automatically succeed. This is because vampires
are better at changing into bats, mist and wolves than mortals.

As in daggerfall, Vampire charm mortal and vampire flight are low cost versions of
the standard mortal spells charm mortal and levitate.
As it is flight not levitate, the vampire version doesnt give a purple glow.

The werewolf transformations are the same as the mortal versions except they
cost half the amount of magicka and automatically succeed. This is because werewolfs
are better at changing into wolves than mortals.

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KNOWN ISSUES
------------
1. It is very hard to fight in 3rd person mode if transformed into a large creature
   like a guar, bear or cliffracer. I lower the model in combat to try to make it easier.
2. Many transformations are best used outside as they are too clumsy for
   easy indoors movement unless in 1st person mode.
3. Any transformation may jump in and out when in 3rd person mode if you
   have a very slow framerate. Slow framerates may be due to a low end
   machine, or may be due to another mod that attempts to do too much each frame.


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CREDITS
-------
Scripting by Cortex
Bat model by Lady Eternity
Thankyou to all the great scripters who have posted useful information
in the Elderscrolls.com forums, GhanBuriGhan's manual and other places.

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Contact Information
-------------------
You can contact Cortex on the elderscrolls.com forums.

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LEGAL
-----

COPYING SCRIPTED SPELLS FEATURES
--------------------------------
There will be future versions so please don't release this mod within another mod,
or release modified versions of this mod as this will cause people problems
installing later releases of this mod.

Permission is granted to use everything from the scripted_spells.esp file in your mods
providing you follow these 3 steps:
1. Rename EVERYTHING that you copy from the scripted spells mod.
2. There must be nothing in your mod starting with "vmet_" or "emb_".
   This means you will have to rename all the scripts, global variables and
   anything else you copy from the scripted spells mod.
   The renaming is to ensure compatibility.
3. Permission is NOT granted to copy the models, textures or any other files included
   with this mod. You must contact their creators for their permission.

Doing transformations in your mods:
There are possible 2 ways to do this:
EITHER
1) copy the scripts etc into your mod renaming everything you copy as required above.
OR
2) Call the scripts from your mod making your mod require my mod.
   An example of this is Sabregirls "Hazaeki Shapeshifter Race" mod.


HOSTING THE SCRIPTED SPELLS MOD
-------------------------------
Permission is granted to host this mods zip file on other mod sites providing the
zip file is not altered in any way.


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OTHER MODS BY CORTEX
--------------------

Vampire Embrace 2.2
--------------------
A balanced roleplaying mod for vampires.
Embrace NPC's converting them into vampires who can follow and fight for you.
NPC's will talk and serve you at very high dispositions.
Take part in every quest in the game.
Persuade or charm NPC's to make them speak with you.
Convince mortal NPC's to donate blood to you.
Mortal NPC's learn to enjoy giving blood after time.
Bite people in combat and drink their blood.
Enslave victims (unwilling mortal blood donars) through combat.
Give victims a presents to your vampire NPC's to devour to raise the vampires disposition.
Create thralls (your loyal mortal servants).
Fast travel safely during the daytime.
Bury your vampires to keep them safe from the sun.
Your vampire NPC's can transform into bats and wolves once you learn the spell.
Access your NPC's inventories.
Combat Strategys
Tell you vampires to meet you at various locations around Morrorind including Mournhold.
Improved following AI so your vampires will never become stuck when following you.
You can choose how much npc's hate vampires in your game.


Vampire Werewolf 1.1
--------------------
Allows vampires to become werewolves.
Allows werewolves to become vampires.
Fixes the vampire werewolf head bug.
Does nothing else.


Werewolf Evolution 1.0
----------------------
A balanced mod for werewolves.
Makes werewolf attributes and skills depend on their value in human form plus a bonus,
instead of them having fixed values that don't change irrespective of how strong 
or weak you are in human form.
The bonuses are calculated so that a person with 50 in each of his human attributes and skills
will become a standard bloodmoon werewolf.

Werewolf Evolution is very good for users of Vampire Werewolf as it will make the vampire and
werewolf bonuses stack.
